Archetype's Exodus: An Exploration for the Dedicated Futurism Fanatic.
For a distinct breed of science-fiction fan, the unveiling of Exodus stood as the biggest reveal from a major gaming awards ceremony. Curiously, those very fans might not have grasped its full significance during the initial showcase.
Exodus, the inaugural game from a new studio staffed with veteran talent from a famous RPG developer, was initially teased a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a action-packed trailer. Before this presentation, the studio's leadership discussed some of the authentic scientific theories that underpin for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all suitably dense ideas, which are notoriously difficult to express in a brief, cinematic trailer.
“I wish some of those innovative and fresh ideas were shown in the trailer. What I perceived was ‘generic man in space,’” wrote one commenter. Another quipped, “My impression was ‘we have a well-known space opera RPG at home.’” Responses in community spaces were similarly divided.
The trailer's focus certainly is logical from a business perspective. When trying to capture attention during a lengthy onslaught of game announcements, what is more marketable: A team debating the intricacies of theoretical science? Or giant robots blowing up while additional war machines shoot plasma from their faces? However, in choosing visual bombast, the developers failed to include the subtler concepts that make Exodus one of the more exciting scientifically rigorous games coming soon. Let's break it down.
Evolved or Alien?
Does Exodus feature aliens? Yes. That's complicated. Look at that shot near the opening of the trailer, showing a bipedal figure with metallic skin and technological components merged into their flesh. That was definitely an alien, yes? Ultimately hinges on your perspective regarding one of the game's core existential inquiries: If you applied gradual replacement philosophy to the human biology, is what is left still a human being?
“We want the Celestials... for a player that isn't dedicate significant amounts of time into absorbing the backstory, to still comprehend the basic premise that they're advanced humans, recognize that they’re an antagonist you have to confront... But also, at the end of the day, make sure it's engaging and that they're impressive and that they function effectively to challenge,” explained the studio's general manager.
Comprehending how these otherworldly beings aren't strictly aliens requires wrestling with immense expanses of both the galaxy and temporal progression. Time dilation — the relativistic effect that time moves slower for high-velocity objects — is an fundamental hard line of Exodus’ narrative setting. Here are the essentials: Humanity evacuates a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those early arrivals heavily modified their genetic sequences and adopted the “Celestial” moniker.
“There’s various stages of evolution. The people who got to the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see standard humans as fundamentally unevolved, beneath them, not really fit for the dominant positions of society,” stated the game's narrative director.
Exodus is set about 40,000 years in the future. Ponder that scale — that's essentially all of human civilization multiplied ten times over. Now think about what humans would become if they spent ten entire human histories pushing the frontiers of biotech. You would absolutely not identify the result as human. You might very well believe you're seeing an alien. The scariest strain of Celestial, known as the Mara-Yama, can assume various forms. Some possess sharp teeth and blades and stand enormously tall. Others are encased in exoskeletons. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a collection of organs attached to a head.
A Universe of Ideas
Among the explosions, energy weapons, and war beasts, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, operates a metallic machine that produces a purple glow. A spaceship jets into a portal and is gone at near-light speed. This all seems outside human understanding, the kind of tech attributed to a highly advanced civilization. Yet, these are further examples of wonders that appear alien but are deeply rooted in our species' own ascension.
Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “sci-fi giants.” One celebrated author has already published a massive novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Incorporating such established science-fiction writers into the project years before the game's release has enabled the studio to develop a dense fictional universe as a framework for the game.
“It was really a collaborative effort. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to constrain him. You want to give him room to explore,” the narrative director said of the collaboration.
One interesting scene shows Jun seemingly manipulate the ground beneath him, creating stone into a temporary bridge. This material, called livestone, responds to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were allowed limited technologies by the Celestials. Since Jun shows this ability, questions are raised about his status.
“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to use Celestial technology is a “key part of the game.”
The immense scale of the Exodus setting — both in the galaxy and the timeline — means there is ample room for multiple stories to exist, pulling from the same universe without causing overlap.
Stories Within the Void
Although Exodus has been on the radar for a couple of years and is still distant, several stories have already begun to be told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials utterly alien to her experience. An episode of a television series recounts a poignant story about a father pursuing his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has experienced a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a bastion. A consuming plague known as “the Rot” has begun destroying everything, including critical life support systems, and Jun must harness his unusual powers to {find a solution|stop